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David Kolmer records a personal message about the learnings from the process he designed around Gamified Podcast recording at the end of this scheduled time. Little does he know that others from the conference will approach him to record what end up being longer, deeper conversations around Design, Learning, and Play.
SCRIPT:
All right, so that's about all she wrote. I'm running out of time here. Essentially, the test kitchen for tech learning is about to start and I'm go help Kassy Labore with that. And I believe at this point, that's all we wrote. So thank you so much for joining me in this adventure, which I'm calling GameLayer Alive. It's a mini series. It's been blasted out every other day over a month. I have more than 15 micro episodes. I'm really tired. You might have noticed throughout this series that I just became less.
and less articulate. I ran out of energy and I started to get more more thirsty. But overall, I think this has been a very successful little franchise here, a little game enhanced podcast series. And I'm happy with it. It was very fluid. A lot of exciting people joined the show and a lot of surprises along the way of just people I hadn't anticipated being here just popped up out of the ether right out of the woodwork. And I'm just happy that
The cards worked out, it helped guide people through the process, and we worked on using free association to develop a podcast instead of always having the right answer. So taking that edge off, just allowing people to have a space where they have a voice, where they can share their insights and feel heard. And that's what this is all about. Thank you so much for tuning in and we'll see you for season two. GAMELAYER ... ...I'm so tired. ⁓"
BLOCKING: [Enter Josh Penzell stage right, holding Dave's second wind. Dave wipes off his exhaustion and steps into a new skin of next-level interviewing.]
UP NEXT: Josh Penzell takes over the show and interviews David Kolmer about theater, instructional design, and how they intersect.
By David KolmerDavid Kolmer records a personal message about the learnings from the process he designed around Gamified Podcast recording at the end of this scheduled time. Little does he know that others from the conference will approach him to record what end up being longer, deeper conversations around Design, Learning, and Play.
SCRIPT:
All right, so that's about all she wrote. I'm running out of time here. Essentially, the test kitchen for tech learning is about to start and I'm go help Kassy Labore with that. And I believe at this point, that's all we wrote. So thank you so much for joining me in this adventure, which I'm calling GameLayer Alive. It's a mini series. It's been blasted out every other day over a month. I have more than 15 micro episodes. I'm really tired. You might have noticed throughout this series that I just became less.
and less articulate. I ran out of energy and I started to get more more thirsty. But overall, I think this has been a very successful little franchise here, a little game enhanced podcast series. And I'm happy with it. It was very fluid. A lot of exciting people joined the show and a lot of surprises along the way of just people I hadn't anticipated being here just popped up out of the ether right out of the woodwork. And I'm just happy that
The cards worked out, it helped guide people through the process, and we worked on using free association to develop a podcast instead of always having the right answer. So taking that edge off, just allowing people to have a space where they have a voice, where they can share their insights and feel heard. And that's what this is all about. Thank you so much for tuning in and we'll see you for season two. GAMELAYER ... ...I'm so tired. ⁓"
BLOCKING: [Enter Josh Penzell stage right, holding Dave's second wind. Dave wipes off his exhaustion and steps into a new skin of next-level interviewing.]
UP NEXT: Josh Penzell takes over the show and interviews David Kolmer about theater, instructional design, and how they intersect.