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Rightfully, Beary Arms has us a little sick of the Rogue-lite formula. Entering those procedurally generated dungeons time after time needs to have tangible hooks in order to work. And where do more linear, narrative-based games find their value in our current era of games? All of this and more on this week's episode. Thanks for being here.
By Jamie + JonnyRightfully, Beary Arms has us a little sick of the Rogue-lite formula. Entering those procedurally generated dungeons time after time needs to have tangible hooks in order to work. And where do more linear, narrative-based games find their value in our current era of games? All of this and more on this week's episode. Thanks for being here.