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Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It's teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism. Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker's game of hard ethical judgments with potentially explosive consequences work when adapted to **the world's most popular roleplaying game**. In this episode, we get through both initiation conflicts; when we pick back up, the clerics will hit their first town.
Show notes: https://ggnorecast.com/160.
Pale Rider Kevin MacLeod (incompetech.com)
4.1
99 ratings
Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It's teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism. Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker's game of hard ethical judgments with potentially explosive consequences work when adapted to **the world's most popular roleplaying game**. In this episode, we get through both initiation conflicts; when we pick back up, the clerics will hit their first town.
Show notes: https://ggnorecast.com/160.
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