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On this episode, Cole & Marley sit down with game designer Austin Ramsay for an extended interview about Beam Saber, working as a tabletop designer, and his upcoming Mega Actual Play Project CalazCon.
But first, we chat a lot about the video games we've been checking out over the break. Card Shark, Suzarain, Pentiment... Folks, it's been a good Christmas.
We also have a brief, spoiler-free chat about Glass Onion, since damn that movie was fun and it's interesting that we're starting to see Pandemic-era media that actually depicts the Pandemic.
In Tabletop talk, Cole returns to the Emotional Mecha Jam to talk about Reizor's Live. Love. Die. Remember., a GM-less game about mechs that fall in love with their pilots and the lengths they will go to for them. It is a fascinating GM-less game filled with great prompts and thoughts of what love could be.
Marley, meanwhile, talks about playing in Cole's home game of Beam Saber. Marley played Emmeryn's time-traveling Looper playbook and had a bunch of fun messing with the wild mechanics in that. He also really enjoyed how good Beam Saber feels to play.
On top of that, Marley released a new game over the christmas break, Apocalypse Roadtrip. It's a game about driving a red convertible through a kaiju, UFO, and cryptid infested highway which was on the top 8 physical games on itch?? Somehow?? Marley takes a moment to talk about making the game (itself a hack of Riley Daniels' As the Sun Forever Sets), his touchstones, and weird things you can do in it.
Like, you can play a dog in it. If you want.
Continuing on the apocalypse theme, Cole dug into Binary Star Games' Apocalypse Frame! It's Lumen-system mech game that caught their eye especially with the excitement around Armored Core 6...
Finally, Austin Ramsay joins us for the aforementioned extended interview, talking through some of his side projects, his occasional love of crunchy tabletop games, the origin of Beam Saber, how the game changed over time, and finally discusses some of the fascinating new political mechanics in CalazCon. We also find out about his favorite Gundam series and the small handful of projects he has coming up...
Featuring Marley (@Mynar_Lenahan) and Cole (@IceColeBrew)
Produced by Marley, as well.
Follow Inside The Table on your Social Media of Choice and be sure to leave a review on Apple Podcasts. Also, send in your Listener Questions to [email protected]!
By Mynar_Lenahan, IceColeBrewOn this episode, Cole & Marley sit down with game designer Austin Ramsay for an extended interview about Beam Saber, working as a tabletop designer, and his upcoming Mega Actual Play Project CalazCon.
But first, we chat a lot about the video games we've been checking out over the break. Card Shark, Suzarain, Pentiment... Folks, it's been a good Christmas.
We also have a brief, spoiler-free chat about Glass Onion, since damn that movie was fun and it's interesting that we're starting to see Pandemic-era media that actually depicts the Pandemic.
In Tabletop talk, Cole returns to the Emotional Mecha Jam to talk about Reizor's Live. Love. Die. Remember., a GM-less game about mechs that fall in love with their pilots and the lengths they will go to for them. It is a fascinating GM-less game filled with great prompts and thoughts of what love could be.
Marley, meanwhile, talks about playing in Cole's home game of Beam Saber. Marley played Emmeryn's time-traveling Looper playbook and had a bunch of fun messing with the wild mechanics in that. He also really enjoyed how good Beam Saber feels to play.
On top of that, Marley released a new game over the christmas break, Apocalypse Roadtrip. It's a game about driving a red convertible through a kaiju, UFO, and cryptid infested highway which was on the top 8 physical games on itch?? Somehow?? Marley takes a moment to talk about making the game (itself a hack of Riley Daniels' As the Sun Forever Sets), his touchstones, and weird things you can do in it.
Like, you can play a dog in it. If you want.
Continuing on the apocalypse theme, Cole dug into Binary Star Games' Apocalypse Frame! It's Lumen-system mech game that caught their eye especially with the excitement around Armored Core 6...
Finally, Austin Ramsay joins us for the aforementioned extended interview, talking through some of his side projects, his occasional love of crunchy tabletop games, the origin of Beam Saber, how the game changed over time, and finally discusses some of the fascinating new political mechanics in CalazCon. We also find out about his favorite Gundam series and the small handful of projects he has coming up...
Featuring Marley (@Mynar_Lenahan) and Cole (@IceColeBrew)
Produced by Marley, as well.
Follow Inside The Table on your Social Media of Choice and be sure to leave a review on Apple Podcasts. Also, send in your Listener Questions to [email protected]!