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In the rare sequel that’s just as good as its predecessor, David Thompson joins the show for “Collabstraction 2: The Collabstractioning.” We talk about some similar ideas in the topics of collaboration and abstraction, but we also discuss the ideas of sequels/iterations/expansions. It was really interesting getting to hear the slight differences in the overall approach to design and the fact that David has designed in the solo and historical spaces a little more, and, obviously, it was just a blast.
Collab-introduction
From growing up in “board game adjacent” spaces of RPGs and skirmish games to how David’s background in different types of systems led to early designs to David’s response to a couple of the questions that the “Grim Reaper” received in the previous episode, there are many stories and laughs in this part.
“His Favorite Color is Chrome” (1:01:53)
Hearing David talk about chrome and “chrome budget” (I love that phrase/had never heard it before) brought about the title of that ridiculous 2001 Trace Adkins song. I was going to link it, but I couldn’t bring myself to do it. So if you seek it out, that’s on you. Anyway, David discusses why certain choices are made for certain games and talks about the Valiant Defense series of games, which are wonderfully interesting solo war games.
Following-up (1:13:30)
As this is a part two, I have some questions and thoughts that almost come out as questions about some of the aforementioned sequels/iterations/expansions. Naturally, David answers them wonderfully.
Wrapping-up (1:24:43)
A text on David’s mind and the many things to look out for from him soon!
David on BoardGameGeek & Twitter
----------------------------------------------------------
Contact, follow, and support information:
General feedback form - (your thoughts are appreciated!)
Buy Me a Coffee
5
33 ratings
In the rare sequel that’s just as good as its predecessor, David Thompson joins the show for “Collabstraction 2: The Collabstractioning.” We talk about some similar ideas in the topics of collaboration and abstraction, but we also discuss the ideas of sequels/iterations/expansions. It was really interesting getting to hear the slight differences in the overall approach to design and the fact that David has designed in the solo and historical spaces a little more, and, obviously, it was just a blast.
Collab-introduction
From growing up in “board game adjacent” spaces of RPGs and skirmish games to how David’s background in different types of systems led to early designs to David’s response to a couple of the questions that the “Grim Reaper” received in the previous episode, there are many stories and laughs in this part.
“His Favorite Color is Chrome” (1:01:53)
Hearing David talk about chrome and “chrome budget” (I love that phrase/had never heard it before) brought about the title of that ridiculous 2001 Trace Adkins song. I was going to link it, but I couldn’t bring myself to do it. So if you seek it out, that’s on you. Anyway, David discusses why certain choices are made for certain games and talks about the Valiant Defense series of games, which are wonderfully interesting solo war games.
Following-up (1:13:30)
As this is a part two, I have some questions and thoughts that almost come out as questions about some of the aforementioned sequels/iterations/expansions. Naturally, David answers them wonderfully.
Wrapping-up (1:24:43)
A text on David’s mind and the many things to look out for from him soon!
David on BoardGameGeek & Twitter
----------------------------------------------------------
Contact, follow, and support information:
General feedback form - (your thoughts are appreciated!)
Buy Me a Coffee
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