Episode 18 of our Dungeons & Dragons campaign, the Guardians of Indir. The party has chased three elves into tunnels that mysteriously appeared below their city. One elf was found, dead. While looking for the other two, the party has uncovered signs of ancient magic and technology, including a giant chimney/shaft made entirely of thaumatite. Having decided that they need more key medallions from the elves, the party has continued down strange twisting passages to a door that Balasar broke. On the other side was a long hallway with several doors and cracks in the walls. Squeak has opened one door to find a chest sitting in the middle of the room, but the others are distracted by the sounds of something scratching the rock within the cracks...