
Sign up to save your podcasts
Or


The first game I remember coding, or at least copying from a magazine, was in Basic. It was Lunar Lander.
Learning to code a game is a way that a lot of people get started and excited about programming.
Of course, I don't recommend Basic. Now we've got Python. And one of the game engines available for Python is PursuedPyBear, a project started by Piper Thunstrom.
Piper joins us this episode and we talk about PursuedPyBear, learning to code, and learning CS concepts with game development.
PursuedPyBear, ppb, is a game framework great for learning with, with goals of being fun, education friendly, an example of idiomatic Python, hardware library agnostic, and built on event driven and object oriented concepts.
Special Guest: Piper Thunstrom.
Links:
By Brian Okken4.7
7070 ratings
The first game I remember coding, or at least copying from a magazine, was in Basic. It was Lunar Lander.
Learning to code a game is a way that a lot of people get started and excited about programming.
Of course, I don't recommend Basic. Now we've got Python. And one of the game engines available for Python is PursuedPyBear, a project started by Piper Thunstrom.
Piper joins us this episode and we talk about PursuedPyBear, learning to code, and learning CS concepts with game development.
PursuedPyBear, ppb, is a game framework great for learning with, with goals of being fun, education friendly, an example of idiomatic Python, hardware library agnostic, and built on event driven and object oriented concepts.
Special Guest: Piper Thunstrom.
Links:

44,013 Listeners

624 Listeners

326 Listeners

581 Listeners

213 Listeners

8,109 Listeners

140 Listeners

2,320 Listeners

5 Listeners