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Max gets a perspective on what it's like to be an indie developer on the Nintendo Switch by interviewing lead programmer Dave Lloyd of Powerhoof, the developers of the local multiplayer dungeon crawler aptly titled "Crawl". Find out how hard it was to port, deal with the eShop, and what the Switch as a platform meant for the success of their game. Also discussed is the relationship the Switch as a console has to other video game systems and mobile gaming on iOS and Android.
Links and Show Notes:
Dreaming Polygons Social Links:
Theme music made by Fred Buchanan.
Max gets a perspective on what it's like to be an indie developer on the Nintendo Switch by interviewing lead programmer Dave Lloyd of Powerhoof, the developers of the local multiplayer dungeon crawler aptly titled "Crawl". Find out how hard it was to port, deal with the eShop, and what the Switch as a platform meant for the success of their game. Also discussed is the relationship the Switch as a console has to other video game systems and mobile gaming on iOS and Android.
Links and Show Notes:
Dreaming Polygons Social Links:
Theme music made by Fred Buchanan.