Good GMs Podcast

2 - Dr. Jameschuck Or: How I Learned To Stop Prepping and Love the Bomb


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Welcome to the second episode of the Good GMs Podcast! Today, Chuck and James are diving into the messy, sometimes stressful, but always essential world of game prepping. Whether you’re a "read every page" kind of GM or more of a "wing it and hope for the best" type, we’re talking about what works, what doesn't, and how to survive when your players decide to set your notes on fire.

In This Episode:
  • Recent Games: James is running Masks of Nyarlathotep and Kids on Bikes in Pine Hollow, while Chuck plays modern Call of Cthulhu in Las Vegas.
  • Prepping vs. Playing: We compare campaign and one-shot prep, emphasizing the need to know your material.
  • The Railroading Trap: James shares how a Rippers session thrived after he ditched his notes for a player-led hook.
  • Improv Balance: Discussing when to provide structure and when to follow the players.

✨Pro-Tips✨

  1. Index Cards: Use Rob’s method for quick NPC and location tracking.
  2. Player Delegation: Let players help with minor world-building details.
  3. Visuals: Comparing physical props to digital tools like Roll20 or Kanka.

Thanks for listening, and remember—you're all good GMs!

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Good GMs PodcastBy James Currie, Chuck Taylor