CG talks

#2 Louis du Mont - Born to sculpt 3/4


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In this episode of CG Talks, the podcast where CG guys talk about computer graphics, our very special guest is Mr. Louis du Mont, independent digital 3d artist, director, and founder of a small boutique animation studio ‘Weareformation’ based in London. Louis is also a YouTube tutorials creator who shares his Blender knowledge on his channel: https://www.youtube.com/c/mrlouisman


The main theme of this episode is sculpting. Both digital and traditional. Louis comes from an artistic family. His father Andrew du Mont (http://andrewdumont.co.uk/)is a sculptor creating impressive metal artworks. With this kind of family background, Louis was doomed to become an artist himself (but what a pleasant doom it is) and though starting the career from animation he eventually got into digital sculpting in Z-Brush and later in Blender and Nomad Sculpt as well. The creative freedom that sculpting provided compared to poly modeling was a breath of fresh air in Louis’s pipeline, and once he started using it there was no stopping. Louis explains his sculpting learning path including traditional, digital, and even VR sculpting. We also discuss the latest events of Maxon buying Pixologic and Z-Brush and the whole software as a service subscription trend. Among those things we also touch upon topics like the value of studying anatomy and studying at universities.


There are plenty of interesting insights in this episode so enjoy, watch, listen and stay tuned for the last part about VR, the pandemic, and the metaverse!

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CG talksBy GarageFarm.NET