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https://3speak.tv/watch?v=perceval/vwoqusvf
This week has been hard for many and, honestly, I had zero desire to do any gameplay or even play any game, I couldn't concentrate. The last thing I played was theHunter with my friend @morenow, but it was mostly to relax and forget about everything. So for the time being I should get back to posting daily if nothing new happens, today we're back with the second chapter of Morbid!
I'm going to be totally honest with you, I remembered absolutely nothing from the last time I played this game. All I could think of was how many times I died like a fool and how hard it can be to fight without taking damage. Mobility in this game can become clunky and make you die easily.
Little by little I remembered the controls, and in no time I was making a mess of the map. At least I think I only died once or twice, so, in theory, I did better than the first time playing it.
The map in this game can be somewhat confusing as simple as it may seem. The only way to see the map is to go to checkpoints and look for the area map in the menu. If you're far from a checkpoint, you're really screwed.
In my previous chapter I died horribly with only two hits from an enemy that literally made me oneshot. To this day I'm not sure if it was really a boss, but it was much easier to defeat than I thought it would be. I just had to play pretty carefully. It also helped that I upgraded my main sword; runes can help you quite a bit in this game. Maybe, if I get far enough along in this game, I'll dedicate myself to making a weapon solely with lifesteal, I think that would be pretty broken.
Near the end of the gameplay I was able to beat my first boss. At least, this one did seem to be quite dangerous, but it wasn't complicated to beat him. His patterns were very simple and only changed once when he had 20% health. This would be my first acolyte defeated; in theory there are seven, so we'll see what's in store.
I hope you can enjoy my gameplay as much as I enjoyed doing it. Remember that I accept any kind of suggestions, feedback is important to me. Without further ado, see you in the next one.
Esta semana ha sido dura para muchos y, honestamente, tenรญa cero ganas de hacer algรบn gameplay o siquiera jugar algรบn juego, no me podรญa concentrar. Lo รบltimo que juguรฉ fue theHunter junto a mi pana @morenow, pero fue mรกs que todo para relajarnos y olvidarnos de todo. Asรญ que por los momentos deberรญa volver a publicar diario si no sucede alguna novedad. ยกHoy volvemos con el segundo capรญtulo de Morbid!
Les voy a ser totalmente honesto, no recordaba absolutamente nada desde la รบltima vez que juguรฉ a este juego. Solo se me venรญa a la mente la cantidad de veces que morรญ como un tonto y lo complicado que puede ser pelear sin recibir daรฑo. La movilidad en este juego puede llegar a ser tosca y hacerte morir fรกcilmente.
Poco a poco fui recordando los controles, y en nada ya estaba haciendo desastre por el mapa. Al menos creo que solo morรญ una o dos veces, por lo que, en teorรญa, me fue mejor que la primera vez jugรกndolo.
El mapa de este juego puede ser algo confuso por mรกs sencillo que parezca. La รบnica forma de ver el mapa es yendo a puntos de control y buscar el mapa de la zona en el menรบ. Si estรกs lejos de un punto de control, realmente estรกs jodido.
En mi capรญtulo anterior morรญ horriblemente con solo dos golpes de un enemigo que literalmente me hizo oneshot. Hasta ahora no estoy seguro de si realmente era un jefe, pero fue mucho mรกs fรกcil de derrotar de lo que creรญ. Solo tuve que jugar con bastante cuidado. Tambiรฉn me ayudรณ el haber mejorado mi espada principal; las runas te pueden ayudar bastante en este juego. Tal vez, si llego a estar bastante avanzado en este juego, me dedique a hacer un arma รบnicamente con robo de vida, creo que eso estarรญa bastante roto.
Cerca del final del gameplay pude vencer a mi primer jefe. Al menos, este sรญ parecรญa ser bastante peligroso, pero no fue complicado vencerlo. Sus patrones eran muy simples y solo cambiaron una vez al tener 20% de vida. Este serรญa mi primer acรณlito derrotado; en teorรญa son siete, asรญ que ya veremos quรฉ nos espera.
Espero que puedas disfrutar mi gameplay tanto como yo disfrutรฉ hacerlo. Recuerda que acepto cualquier tipo de sugerencia, el feedback es importante para mรญ. Sin mรกs, nos vemos en la siguiente.
By ๐๐ฎ๐ป๐ฌ๐ฎhttps://3speak.tv/watch?v=perceval/vwoqusvf
This week has been hard for many and, honestly, I had zero desire to do any gameplay or even play any game, I couldn't concentrate. The last thing I played was theHunter with my friend @morenow, but it was mostly to relax and forget about everything. So for the time being I should get back to posting daily if nothing new happens, today we're back with the second chapter of Morbid!
I'm going to be totally honest with you, I remembered absolutely nothing from the last time I played this game. All I could think of was how many times I died like a fool and how hard it can be to fight without taking damage. Mobility in this game can become clunky and make you die easily.
Little by little I remembered the controls, and in no time I was making a mess of the map. At least I think I only died once or twice, so, in theory, I did better than the first time playing it.
The map in this game can be somewhat confusing as simple as it may seem. The only way to see the map is to go to checkpoints and look for the area map in the menu. If you're far from a checkpoint, you're really screwed.
In my previous chapter I died horribly with only two hits from an enemy that literally made me oneshot. To this day I'm not sure if it was really a boss, but it was much easier to defeat than I thought it would be. I just had to play pretty carefully. It also helped that I upgraded my main sword; runes can help you quite a bit in this game. Maybe, if I get far enough along in this game, I'll dedicate myself to making a weapon solely with lifesteal, I think that would be pretty broken.
Near the end of the gameplay I was able to beat my first boss. At least, this one did seem to be quite dangerous, but it wasn't complicated to beat him. His patterns were very simple and only changed once when he had 20% health. This would be my first acolyte defeated; in theory there are seven, so we'll see what's in store.
I hope you can enjoy my gameplay as much as I enjoyed doing it. Remember that I accept any kind of suggestions, feedback is important to me. Without further ado, see you in the next one.
Esta semana ha sido dura para muchos y, honestamente, tenรญa cero ganas de hacer algรบn gameplay o siquiera jugar algรบn juego, no me podรญa concentrar. Lo รบltimo que juguรฉ fue theHunter junto a mi pana @morenow, pero fue mรกs que todo para relajarnos y olvidarnos de todo. Asรญ que por los momentos deberรญa volver a publicar diario si no sucede alguna novedad. ยกHoy volvemos con el segundo capรญtulo de Morbid!
Les voy a ser totalmente honesto, no recordaba absolutamente nada desde la รบltima vez que juguรฉ a este juego. Solo se me venรญa a la mente la cantidad de veces que morรญ como un tonto y lo complicado que puede ser pelear sin recibir daรฑo. La movilidad en este juego puede llegar a ser tosca y hacerte morir fรกcilmente.
Poco a poco fui recordando los controles, y en nada ya estaba haciendo desastre por el mapa. Al menos creo que solo morรญ una o dos veces, por lo que, en teorรญa, me fue mejor que la primera vez jugรกndolo.
El mapa de este juego puede ser algo confuso por mรกs sencillo que parezca. La รบnica forma de ver el mapa es yendo a puntos de control y buscar el mapa de la zona en el menรบ. Si estรกs lejos de un punto de control, realmente estรกs jodido.
En mi capรญtulo anterior morรญ horriblemente con solo dos golpes de un enemigo que literalmente me hizo oneshot. Hasta ahora no estoy seguro de si realmente era un jefe, pero fue mucho mรกs fรกcil de derrotar de lo que creรญ. Solo tuve que jugar con bastante cuidado. Tambiรฉn me ayudรณ el haber mejorado mi espada principal; las runas te pueden ayudar bastante en este juego. Tal vez, si llego a estar bastante avanzado en este juego, me dedique a hacer un arma รบnicamente con robo de vida, creo que eso estarรญa bastante roto.
Cerca del final del gameplay pude vencer a mi primer jefe. Al menos, este sรญ parecรญa ser bastante peligroso, pero no fue complicado vencerlo. Sus patrones eran muy simples y solo cambiaron una vez al tener 20% de vida. Este serรญa mi primer acรณlito derrotado; en teorรญa son siete, asรญ que ya veremos quรฉ nos espera.
Espero que puedas disfrutar mi gameplay tanto como yo disfrutรฉ hacerlo. Recuerda que acepto cualquier tipo de sugerencia, el feedback es importante para mรญ. Sin mรกs, nos vemos en la siguiente.