2.2 Billion people play video games.
I got a C- in Calculus in college, but I can take a guess - that's a TON of people.
Like, a third, you know, of the world, dude.
Whenever I hear video games discussed in a serious context (taking about your Kill/Death ratio in Black Ops doesn't count), some questions pop up in my head.
Add VR to the mix, and I have no idea where the industry is going.
Until now.
At a MediaTech Ventures event hosted by my friend Paul OBrien (you might remember him from EP #8 on this show), I got a chance to sit down with some Video Game + VR experts and, as usual, asked my stupid questions.
It was fun. Here are some questions I asked that you might be interested in:- Are video games just for fun?- How do you make a successful video game?- Where can I go to learn more about doing so?- Do video game technologies present opportunities to build on the strength of the interaction strength of the medium to build applications in other industries?- Is VR a trend?- What is the future of VR?- How scared is every one of VR horror games? (spoiler: I'm NOT going to try them, unless someone pays me to do so)
In this episode, I have people from various parts of the Video Game Industry. CEOs, Directors, Teachers, Community Organizers.
Here's who you're listening to on EP 20:- Mike Panoff, co-founder of Edge of Reality + Founder/CEO of App Jar- Frank Coppersmith, Chair Austin Video Game Dev Association + President BlankMediaGames - Elijah May, Managing Partner at the Experience Firm- Joe Blancato, COO of Double A Events- Karen Snyder, Transmedia producer at Trans Seven Studio + Lecturer of Digital Media With the University of Houston