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Yellow Game About Falling Things by Evgenii Petrov is an abstract puzzly roguelike. Throughout the experience, it has zero words and zero numbers, but I still understood the gameplay and goal very quickly. Would it have been better if it had all the usual competence supporting stuff like tutorials, goals, and leaderboards? Maybe, but I like it just the way it is.
Here’s what it looks like so you get an idea:
By game design quickieYellow Game About Falling Things by Evgenii Petrov is an abstract puzzly roguelike. Throughout the experience, it has zero words and zero numbers, but I still understood the gameplay and goal very quickly. Would it have been better if it had all the usual competence supporting stuff like tutorials, goals, and leaderboards? Maybe, but I like it just the way it is.
Here’s what it looks like so you get an idea: