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"Donkey Kong Bananza" lets you go anywhere and punch anything, with almost no limitations, cooldowns, or stamina meters. Everything about it is bad game design.
So what makes it such a perfect video game? Matt unpacks the joy in DK's ridiculous feel and physics.
Plus: The difficulty ramps up as Colette approaches the end of "Expedition 33," and we discuss what it feels like to be cremated (aka living in Atlanta in the summer).
Join our Discord community: https://discord.gg/5xz84B9RRJ
Subscribe to the show on YouTube: https://www.youtube.com/@ColetteAndMatt
Email us with what you're playing and we'll read it on the show! [email protected]
Follow and subscribe to Colette:
Follow and subscribe to Matt:
Our theme music is by Azure Flux: https://azureflux.bandcamp.com/
Our logo is illustrated by @JustCallMeKatarina: https://www.instagram.com/justcallmekatarina/
By Colette & Matt5
99 ratings
"Donkey Kong Bananza" lets you go anywhere and punch anything, with almost no limitations, cooldowns, or stamina meters. Everything about it is bad game design.
So what makes it such a perfect video game? Matt unpacks the joy in DK's ridiculous feel and physics.
Plus: The difficulty ramps up as Colette approaches the end of "Expedition 33," and we discuss what it feels like to be cremated (aka living in Atlanta in the summer).
Join our Discord community: https://discord.gg/5xz84B9RRJ
Subscribe to the show on YouTube: https://www.youtube.com/@ColetteAndMatt
Email us with what you're playing and we'll read it on the show! [email protected]
Follow and subscribe to Colette:
Follow and subscribe to Matt:
Our theme music is by Azure Flux: https://azureflux.bandcamp.com/
Our logo is illustrated by @JustCallMeKatarina: https://www.instagram.com/justcallmekatarina/

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