The Last Refuge - A D&D Podcast

220 - Arcanological Recovery


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The party returns from Silfssn and wraps up their immediate plans on the Western Island. With Hox's help, they come up with several new working ideas for the island's defense and for their wartime preparations. Then it's on to the Eastern Island to deal with Flik's sister and hopefully get their hands on the Earth Key. What new ideas will our adventurers come up with before they leave TLR? What awaits them on the Eastern Island? And WHY did DM Jazzy Hands have to bring up ortolan in this episode? Find out on this week's episode of The Last Refuge. 

 

TLR LINKS: 

Twitter/Instagram: @dndlastrefuge 

Website: www.dndlastrefuge.com 

Patreon: www.patreon.com/dndlastrefuge 

Merch: bit.ly/tlrmerchstore

DMs Guild/DriveThru RPG (use this link when you purchase and TLR gets 5% of whatever you spend!): https://www.dmsguild.com/?affiliate_id=705437 

Idle Champions Electrum Chest Code: MOTH-TEEM-BANG (Game info available at CodeNameEntertainment.com

 

MUSIC/SOUNDSCAPES: 

  • Druid’s Grove - Maiden of the Wild - Score by Marc Cholette 
  • Swamp (Day) - Marsh of Madness in Day -  Soundscape by WildDog Production 
  • Mountains - Roving Mountains in Day - Soundscape by Stuart Duffield 
  • Crypts of the Undead - Restless Souls - Score by Phil Archer 
  • From: BattleBards.com 

    Under License: BattleBards Podcasters Audio License 

     

    Kalimba Relaxation Music by Kevin MacLeod 

    Link: https://incompetech.filmmusic.io/song/5711-kalimba-relaxation-music 
    License: https://filmmusic.io/standard-license 

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    The Last Refuge - A D&D PodcastBy The Last Refuge

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