Critical Nonsense

233! Gamifying Sleep


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What things that we need should we be gamifying? 

This week, Joey and Jess talk about not getting enough sleep, Pokémon, mixed expertise, incentivized behavior change, Duolingo, and eating. They don’t talk about superconductors, no matter how badly Joey wants to. 

references 

  • Like no one ever was ... 
  • Pokémon Sleep 
  • The AtlanticDid Francesca Gino and Dan Ariely Fabricate Data for the Same Study? 
  • The Affinities by Robert Charles Wilson 
  • The New York TimesSleep Better at Every Age 
  • The New York Times500 Days of Duolingo: What You Can (and Can’t) Learn From a Language App 
  • Common metre 
  • 감사합니다 
...more
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Critical NonsenseBy SYLVAIN

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