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During the late ’90s and early 2000s, we saw a wave of interactive attractions that went beyond just shooting games. Along with separate destinations like DisneyQuest, a new take on interactivity arrived with Turtle Talk with Crush; Monsters, Inc. Laugh Floor; and more.… Read more...
The post 235. Imagineer Joe Garlington on Creating Interactive Disney Attractions appeared first on Tomorrow Society.
By Dan Heaton4.9
166166 ratings
During the late ’90s and early 2000s, we saw a wave of interactive attractions that went beyond just shooting games. Along with separate destinations like DisneyQuest, a new take on interactivity arrived with Turtle Talk with Crush; Monsters, Inc. Laugh Floor; and more.… Read more...
The post 235. Imagineer Joe Garlington on Creating Interactive Disney Attractions appeared first on Tomorrow Society.