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In this episode, I talk with Jared Gallinger about what makes good code. We agree that code must first work correctly, but real quality comes from being understandable and maintainable. We discuss how different code requires different quality standards - throwaway scripts can be messy while core systems need careful design. We explore how UI design limits code quality and why creating good software, like art, requires both discipline and comfort with necessary waste. A practical look at a concept developers discuss but rarely define clearly.
By Jason Swett5
1515 ratings
In this episode, I talk with Jared Gallinger about what makes good code. We agree that code must first work correctly, but real quality comes from being understandable and maintainable. We discuss how different code requires different quality standards - throwaway scripts can be messy while core systems need careful design. We explore how UI design limits code quality and why creating good software, like art, requires both discipline and comfort with necessary waste. A practical look at a concept developers discuss but rarely define clearly.

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