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Mark's #1 goal of working on Phoenix Igniter has been elusive. Structured procrastination hasn't exactly been the plan, but he's been working on just about every other goal instead—recording videos for Alchemist Camp, writing blog posts and interview prep, and more. It turns out that being an "international candidate" means a surprise interview added before the onsite he thought he'd been accepted for. He's completed the extra interview but is uncertain about how well it went. Again, the algorithm side wasn't too challenging but he was a bit rusty with JS's standard library.
Justin, despite an explicit goal not too, has gone even deeper into the world of Roblox game development. He's now learned how to create jump pads that players can bounce onto and off of. The game's physics engine is unrealistic in a few ways for playability reasons, but that makes it a bit more complex to create things players can bounce on.
Great news! People are starting to create accounts and comment on previous episodes at Reactor.am! So far, most of them know one of us. One of them, Mark's German friend from his digital nomad days, is even competing with Justin in a very indirect way in the task management / productivity space.
Video version at https://youtu.be/Ijh-J--L1n0
Comment at https://reactor.am/podcasts/26
Recorded on 2020-08-12
5
33 ratings
Mark's #1 goal of working on Phoenix Igniter has been elusive. Structured procrastination hasn't exactly been the plan, but he's been working on just about every other goal instead—recording videos for Alchemist Camp, writing blog posts and interview prep, and more. It turns out that being an "international candidate" means a surprise interview added before the onsite he thought he'd been accepted for. He's completed the extra interview but is uncertain about how well it went. Again, the algorithm side wasn't too challenging but he was a bit rusty with JS's standard library.
Justin, despite an explicit goal not too, has gone even deeper into the world of Roblox game development. He's now learned how to create jump pads that players can bounce onto and off of. The game's physics engine is unrealistic in a few ways for playability reasons, but that makes it a bit more complex to create things players can bounce on.
Great news! People are starting to create accounts and comment on previous episodes at Reactor.am! So far, most of them know one of us. One of them, Mark's German friend from his digital nomad days, is even competing with Justin in a very indirect way in the task management / productivity space.
Video version at https://youtu.be/Ijh-J--L1n0
Comment at https://reactor.am/podcasts/26
Recorded on 2020-08-12