Scratching an Itch

#26 Star Realms vs Ascension


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Star Realms has player life; Ascension has a victory point pool. Both games have the core mechanic of buying cards from the center row to build your deck in a play session. However, they feel completely different. Yesterday, I talked about how that decision for the victory condition changed mechanics, and today I’m using the theory of constructed emotion to explain how that changes perception and therefore emotional experiences.



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Scratching an ItchBy game design quickie