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We’ve finally arrived, riding into Hyrule Castle with naught but a fairy at our side and an ocarina in our pocket. We’ve got a job to do. It’s time for Smashterpiece #26, one of the most famously influential games of all time, The Legend of Zelda: Ocarina of Time! This time we’re joined by Sol, the designer of our lovely logo, to talk about the game that wrote the book on how to make a 3D action adventure game. What are some of the most interesting things that can be learned from taking a closer look at this game? What are our favorite and least favorite dungeons to traverse? How was our experience going through a randomized version of the game after the fact? All this and more in today’s episode!
Join us next time for a special episode where we discuss the first reason for the season (or in this case podcast): Super Smash Bros!
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We’ve finally arrived, riding into Hyrule Castle with naught but a fairy at our side and an ocarina in our pocket. We’ve got a job to do. It’s time for Smashterpiece #26, one of the most famously influential games of all time, The Legend of Zelda: Ocarina of Time! This time we’re joined by Sol, the designer of our lovely logo, to talk about the game that wrote the book on how to make a 3D action adventure game. What are some of the most interesting things that can be learned from taking a closer look at this game? What are our favorite and least favorite dungeons to traverse? How was our experience going through a randomized version of the game after the fact? All this and more in today’s episode!
Join us next time for a special episode where we discuss the first reason for the season (or in this case podcast): Super Smash Bros!