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@Thomasorus, fighting game veteran, journalist along with Part Time Shuffle creator, James Stanley (@Beefy_Kunoichi) are back to continue discussing X-Men: Children of the Atom. Super jumping, super heroes and super big sprites -- Dragon Ball as required reading at Capcom and Hokuto no Ken influences, the COTA sound design as well as industry context on how Capcom developed the game.
By Art Eater5
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@Thomasorus, fighting game veteran, journalist along with Part Time Shuffle creator, James Stanley (@Beefy_Kunoichi) are back to continue discussing X-Men: Children of the Atom. Super jumping, super heroes and super big sprites -- Dragon Ball as required reading at Capcom and Hokuto no Ken influences, the COTA sound design as well as industry context on how Capcom developed the game.