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Steve is back, talking with Chris about viewing social systems through
Thanks to Kate and Ricky for participating in a pre-show discussion
Links:
The first F&C Nerdout episode on "Fuzzy and crisp systems",
F&C Episode 4: The Eight Kinds of Fun, and the paper it was inspired from, MDA: A Formal Approach to Game Design and Game Research
Veil of Ignorance
Comeback Mechanic
Power Grid
The Ludology podcast... if you like
Ludology does a "Biography of a Board Game" on Candyland
Ludology Episode 3 - Catch the Leader which includes the first critique of Power Grid
Ludology Episode 3A - The Defense of Power Grid
Conway's Game of Life
Emergence (the broad
How cats get drunk in Dwarf Fortress, and why its creators haven't figured out time travel (yet) (Note that we cut off the story before it got sad in the episode... the following link tells the full story, including the sad end to this particular form of emergent behavior)
Game Analysis: Love Letter
Apparently the game about the soldiers gaining PTSD and getting drunk was called "Clockwork Empires" (note, another proprietary game and we haven't played it; it's an empire-colonialist-expansion game, but maybe a bit more consciously so... we don't know really though). This is the closest article we could find about the behavior but it doesn't seem to be the full interview Steve remembered. Note that Steve had a followup email saying: "Also, a detail I apparently forgot is that the alcohol helped them forget (temporarily?) their lost friends, which feels important..."
5
66 ratings
Steve is back, talking with Chris about viewing social systems through
Thanks to Kate and Ricky for participating in a pre-show discussion
Links:
The first F&C Nerdout episode on "Fuzzy and crisp systems",
F&C Episode 4: The Eight Kinds of Fun, and the paper it was inspired from, MDA: A Formal Approach to Game Design and Game Research
Veil of Ignorance
Comeback Mechanic
Power Grid
The Ludology podcast... if you like
Ludology does a "Biography of a Board Game" on Candyland
Ludology Episode 3 - Catch the Leader which includes the first critique of Power Grid
Ludology Episode 3A - The Defense of Power Grid
Conway's Game of Life
Emergence (the broad
How cats get drunk in Dwarf Fortress, and why its creators haven't figured out time travel (yet) (Note that we cut off the story before it got sad in the episode... the following link tells the full story, including the sad end to this particular form of emergent behavior)
Game Analysis: Love Letter
Apparently the game about the soldiers gaining PTSD and getting drunk was called "Clockwork Empires" (note, another proprietary game and we haven't played it; it's an empire-colonialist-expansion game, but maybe a bit more consciously so... we don't know really though). This is the closest article we could find about the behavior but it doesn't seem to be the full interview Steve remembered. Note that Steve had a followup email saying: "Also, a detail I apparently forgot is that the alcohol helped them forget (temporarily?) their lost friends, which feels important..."
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