Bit Storm

271: Procedural Swayze


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Ben and Trevor riff on some randomly generated prompts to come up with game designs - this week the ideas tended towards relationships and small narrative segments, with games like:

  • a cross between X-Com and The Sims where your soldiers relationships are tied deeply into the combat mechanics
  • a simulated road house with extensible stories that play out night after night
  • a Satisfactory style automation game where all of your tools and machines are plants that you must keep alive
  • a retired programmer is asked to go to space so she can fight a rogue AI
  • and more!

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Bit StormBy Ben Slinger and Trevor Scott

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