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In this episode I talk with Steve Ruiz about creating TLDraw, an open-source canvas SDK. We discuss the intersection of design and engineering, managing complexity through abstractions, state machines, and how multiple rewrites helped him discover the core problems. Steve shares insights on building developer tools and solving difficult UI challenges.
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By Jason Swett5
1414 ratings
In this episode I talk with Steve Ruiz about creating TLDraw, an open-source canvas SDK. We discuss the intersection of design and engineering, managing complexity through abstractions, state machines, and how multiple rewrites helped him discover the core problems. Steve shares insights on building developer tools and solving difficult UI challenges.
Links:

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