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Before the pandemic, e-sports had grown into a $1 billion global industry. Now, there are more gamers than athletes in U.S. high schools. But how do students benefit from e-sports? Can video games help students become better problem solvers and critical thinkers? Do they drive interest in math and STEM programs? And what career paths exist for gamers? In this episode, Kevin looks to Dr. Robert Rippee, executive director of Black Fire Innovation Hub, to explore the role that e-sports play in our schools.
By Stride, Inc.4.9
156156 ratings
Before the pandemic, e-sports had grown into a $1 billion global industry. Now, there are more gamers than athletes in U.S. high schools. But how do students benefit from e-sports? Can video games help students become better problem solvers and critical thinkers? Do they drive interest in math and STEM programs? And what career paths exist for gamers? In this episode, Kevin looks to Dr. Robert Rippee, executive director of Black Fire Innovation Hub, to explore the role that e-sports play in our schools.

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