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3 metrics to analyze GameFi projects: Here’s what to look for


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While the popularity of GameFi continues to grow, there are still relatively few genuinely fun games among the 1,322 in total.
In many cases, it’s not enough to assess the potential of a project just by looking at screenshots or walkthroughs, because the playability of a game is a subjective point.
Instead, investors and analysts should go beyond the surface and consider the data behind a game. Here are three key metrics to look at when evaluating the health and potential of a GameFi project.
1. Number of Users on the Protocol
The number of users is the number of players in the GameFi program and is key to the healthy operation of the GameFi ecosystem. It also reflects the popularity of the game project among users.
According to Footprint Analytics data, the number of GameFi users has been on the rise since April 2021 and has reached a balance. This is highly correlated with the rapid growth of many projects and the ongoing development of the GameFi market.
The number of users on the chain shows that the public chains with more users in the last 3 months are mainly WAX, Hive, Polygon, and BSC.
Among them, Splinterlands, like the Hive chain, has about 300,000 daily users and accounts for more than 98% of the users on the Hive chain. Splinterlands is one of the more popular game projects recently, with its native token SPS priced at less than $0.1, lowering the threshold for players to participate in the game through its low issuance price.
There is also the WAX, which has been able to maintain a high number of users, which shows that the games in the WAX ecosystem are more sticky compared to other blockchains. And players can play Alien Worlds on its chain for free and earn $10 to $15 for a few hours of play.
Compare this to Axie Infinity on the Ronin chain, where the average number of daily users has dropped from 120,000 to about 20,000 over the last 6 months. The difference in this number is that most of the game users’ activities are carried out off-chain, and only transactions involving game props are settled on-chain. Therefore, the high gas fees for on-chain and inefficient on-chain transactions are the reasons for the decrease in its user base.
Across different successful projects, 3 things stand out:
Need to be applicable to all crypto-users and have a low threshold, in addition to having game types that appeal to users.
The Play to Earn model is also an important indicator of high user popularity.
To have low gas fees and efficient capabilities.
If the project does not focus on the growth of the number of users, even if the content richness of the game project is gradually increasing, without users it will become worthless.
2. Transactions Per Capita
As GameFi demands more capabilities from the network than traditional gaming, protocols supporting these projects need cheaper gas fees and fast transactions. As a result, many blockchains are deploying dedicated chains specifically for gaming applications and improving capabilities to facilitate more project usage and user transactions.
According to Footprint Analytics, the number of transactions per capita on the WAX chain has been relatively stable since April 2021, at around 35 to 50 transactions per day, and WAX relies on projects such as Farmers World and Alien Worlds, which account for more than half of the transactions on the WAX.
In terms of capabilities, WAX not only supports high-frequency transactions but can also process up to 8,000 transactions per second, which is fast.
Notably, the average number of transactions on Avalanche has been increasing since January, reaching as high as 50 transactions on March 16. Originally occupying a major position in the DeFi field, with the popularity of GameFi, Avalanche gradually shifted to GameFi. For example, Crabada is a game where players can explore the kingdom of Crabada while earning income through mining, looting, breeding, combat, exploration, and crafting. It accounts for the majority of transactions.
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CryptoSlate Daily Crypto NewscastBy CryptoSlate