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Bain and the Commodore go lightning round with 8 surefire hit ideas.
They also discuss whether the 3.5 hour "Brutalist" is a swing-and-a-miss or a ground-rule-double, and break down their Autofocus-style "Herbie night."
And, finally, a stunning conclusion to the Box Office Game.
By Bain and the CommodoreBain and the Commodore go lightning round with 8 surefire hit ideas.
They also discuss whether the 3.5 hour "Brutalist" is a swing-and-a-miss or a ground-rule-double, and break down their Autofocus-style "Herbie night."
And, finally, a stunning conclusion to the Box Office Game.