Jason continues the conversation with Dr. Patrick Rael from Bowdoin College and the Ludica blog on BGG. We discuss the meaning of a historical game, what they are and what they are not, and how games get it wrong. In essence, history games should present counterfactuals. They should allow us to imagine and game out different ways that history could have gone. When a "history" game does not do that, it can fall in to the pit traps that I have identified on many other Good Trouble shows.
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