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Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to see); and whether high-production trailers are good -- and bad -- for Kickstarter campaigns.
Games discussed on the show:
Mike's topic: board game movies -- the good, the mostly bad, and what we want to seeShoe's topic: Are fancy video trailers too fancy? Or are they necessary to stand out?
By Going Analog4.5
3535 ratings
Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to see); and whether high-production trailers are good -- and bad -- for Kickstarter campaigns.
Games discussed on the show:
Mike's topic: board game movies -- the good, the mostly bad, and what we want to seeShoe's topic: Are fancy video trailers too fancy? Or are they necessary to stand out?

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