In the first part of this series, you learnt the fundamental basics of how to instantly exchange 3D data between the Flame 2020.3 Update, Maya 2020 and Mudbox 2020.
In part 2 of the 3D Interoperability series, you'll recap some of the topics from part 1 as well as start looking at the interoperability between Flame and Mudbox.
Mudbox is a 3D sculpting and 3D painting application compared to Maya which is a more general 3D application.
So their toolsets are different and because of that, their 3D dataset requirements are slightly different.
In fact Mudbox is really smart and it will tell you when something is wrong and how to correct that.
We’ll discuss this in detail as you progress through the workflow.
To learn more about Mudbox, you can watch the following videos:
Dynamic Tessellation Autodesk Basic:
https://www.youtube.com/watch?v=lTubn6dTGMk
Dynamic Tessellation Impressive Usage:
https://www.youtube.com/watch?v=idF5C8mu4Ds
https://www.youtube.com/watch?v=IqyCYjz9AHk
https://www.youtube.com/watch?v=QXD8_7wS5Ew
Vector Displacement Map(Very Cool for Flame users):
https://www.youtube.com/watch?v=fJJQaQDRkG8
https://www.youtube.com/watch?v=yHWbOVYNoKw
https://www.youtube.com/watch?v=QuGDdhSqIhg
Modelling And Painting with Mudbox:
https://www.youtube.com/watch?v=EIP9L7N5JTE
https://www.youtube.com/watch?v=LrzbNaCFtEw
https://www.youtube.com/watch?v=VvcS3_De9yg
Retopology
https://www.youtube.com/watch?v=ZPQfB333TBc
https://www.youtube.com/watch?v=eXSkVfsZZic
Meet the Experts:
https://www.youtube.com/watch?v=ElVbyLyD_ts
https://www.youtube.com/watch?v=fziRd30iECQ
https://www.youtube.com/watch?v=rrolEp1uQY0
https://www.youtube.com/watch?v=ylgPKhgWzzA
https://www.youtube.com/watch?v=yWldS1Jzq0U
All aspect of Mudbox (third party):
https://www.youtube.com/channel/UCPnvnhNXATxhKeNeKClD2yw/videos