Intertextual Cardboard Experience

#4 - Peter Rustemeyer's Paleo: Storytelling, Survival, and Skulls


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Peter talks about his Kennerspiel des Jahres winning game, Paleo. I love this game, so hearing about the design process and how those choices allow players to tell stories while speaking in the language of the game's world was fascinating.

Additionally, Peter discusses his work as an archeologist, Indiana Jones (well, I bring that up), what he's been reading, and a multitude of other things.

Check out Paleo on its BGG page.

More so, go to your FLGS if you don't have this game.

Also, "Parcheesi" (you'll know when you hear it).

Contact me at [email protected] or my Instagram with the same name. There's also now an Intertextual Cardboard Experience Twitter account.

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Intertextual Cardboard ExperienceBy Ryan Vodnik

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