Drinkins and Drankins

4. Petrichor


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The Best Friends awake lakeside as Zerxik communes with deceased King Mercer via his black book of Seryn to learn more of the atrocities of Chaliceholm and the deliverance of the bastard princess Epiphana.

They depart for Petrichor with the hope of using the Ethereal Road to teleport to Blushwood Vale.

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Bonus content now available on Patreon!

Keep the stories coming and the drinks flowing with the cast in The Afterparty & The Nightcap 

First, the players cut loose in The Afterparty, scheming without the DM and prepping the questions that could reveal the untold from behind the screen. Then, in The Nightcap, the DM faces the dice and the drinks—fighting to protect his secrets while the truth of Celebranthia claws its way to the surface.

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