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On today’s show we hear about Moses’ early impressions of Loop Hero, Paul’s self made prison of delights, and how games have helped us through the pandemic. We’ll also be joined by our special guest Niq Ross, who leads us through an absolutely fascinating discussion on the role of sound design in games set in the silent blackness of outer space.
By Paul Berberich5
44 ratings
On today’s show we hear about Moses’ early impressions of Loop Hero, Paul’s self made prison of delights, and how games have helped us through the pandemic. We’ll also be joined by our special guest Niq Ross, who leads us through an absolutely fascinating discussion on the role of sound design in games set in the silent blackness of outer space.