In Episode 4 we talk all about Video Games and how their soundtracks achieve so much musically with so little. Sometimes the 'little' is limitations of hardware, other times it's achieving a lot with silence, ambience and sparcity. We give just a few examples from some of our favourite games, but would talk about this topic nigh-endlessly if we could! Did you have any thoughts? Comments? Please send them to us at
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Songs Used
Chad's Songs: "Day One" by Hanz Zimmer, "Gruntilda's Lair" from Banjo Kazooie (& Desert & Ice Iterations), "Main Theme" from Legend of Zelda", "Sailing Theme" from LoZ Windwaker, "Stable Theme" from LoZ Breath of the Wild (& Death Mountain Stable Iteration)
Matt's Songs: "The Death of Ase" by Edvard Grieg, "Subwoofer Lullaby" from Minecraft, "Nascense" from Journey
Parker's Songs: "Bloodlust" by Underoath; "Indoline Praetorium (day)", "Shadow of the Lowlands (night)" and "You Will Recall Our Names" from Xenoblade Chronicles 2 Soundtrack; "Temple of Time Theme" and "House Theme" from LoZ Ocarina of Time; "Temple of Time Theme", "House Theme" and "Main Theme" from LoZ Breath of the Wild
Listener Submissions: "Pelican Town" from Stardew Valley (submitted by Alyssa King), "Live and Learn" from Sonic Adventures 2
Game Songs: "Title Theme" from Donkey Kong Country, "Green Hills Zone" from Sonic 1, "Underground Theme" from Super Mario World (Yoshi/100s Iteration), "Main Theme" from Halo Combat Evolved, "Steam Gardens" from Super Mario Odyssey
All intros/bumpers/outros written and recorded by hosts.