As we discuss Clair Obscur: Expedition 33, we touch on various topics, including:
- What is the artistic value of video games?
- What is the artistic value of this game in particular? Where does it direct us?
- What is the "best" ending?
- How do we rank value in sub-created worlds?
- How does the game frame the relationship between art and grief? What does a healthy relationship look like?
- What light can Tolkien's Leaf by Niggle shed on the ideas raised by E33?
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