
Sign up to save your podcasts
Or
3D Artist and Motion Designer currently based out of Portland, Oregon. He often takes a playful approach to his animations that feel organic in nature, through the use of experimental modeling techniques, character design, and fun shading styles. Recently he has utilized VR (More specifically Adobe Substance 3D Modeler and Quill) to enhance his work even further, and has given talks about his VR-augmented creative process at Adobe MAX and NAB.
5
44 ratings
3D Artist and Motion Designer currently based out of Portland, Oregon. He often takes a playful approach to his animations that feel organic in nature, through the use of experimental modeling techniques, character design, and fun shading styles. Recently he has utilized VR (More specifically Adobe Substance 3D Modeler and Quill) to enhance his work even further, and has given talks about his VR-augmented creative process at Adobe MAX and NAB.