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We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many big-name licenses (Marvel, Harry Potter, and...um, Golden Girls).
Plus, what is that X factor that makes a game really great? And Mike Zipkin gives impressions on Nintendo's Clubhouse Games.
Here's a full list of games discussed on the show:
Intro
Christina's topic: Streamable non-roll-and-write games
Shoe's topic: Game design when working with different licenses
Pat's topic: That X-factor in gaming
Mike's topic: Nintendo's Clubhouse Games
Final thoughts
By Going Analog4.5
3535 ratings
We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many big-name licenses (Marvel, Harry Potter, and...um, Golden Girls).
Plus, what is that X factor that makes a game really great? And Mike Zipkin gives impressions on Nintendo's Clubhouse Games.
Here's a full list of games discussed on the show:
Intro
Christina's topic: Streamable non-roll-and-write games
Shoe's topic: Game design when working with different licenses
Pat's topic: That X-factor in gaming
Mike's topic: Nintendo's Clubhouse Games
Final thoughts

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