Deeg Podcast

#46 | Cameron Rich talks game design from humble beginnings to pro collaboration and sacrifice


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Cameron Rich is a Senior Game Designer at ArenaNet. He has worked on some of Guild Wars 2's most challenging content including its first three raid wings and several fractals with their respective challenge motes. He conceived of the Olmakhan Charr, designed the Drakkar world boss, and designed the climactic Kralkatorrik boss fight and epilogue in the All Or Nothing release.

Cameron is serving as lead for encounter design for Guild Wars 2's upcoming third expansion: End of Dragons.

This discussion dives deep on Cameron's path through game dev beginning as a passionate gamer and talks through the intricacies of designing high quality encounters for MMO's. Deeg and Cameron also discuss the real sacrifices and collaboration that go on behind the scenes that make the magic happen.

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Deeg PodcastBy Deeg