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In this episode, Dennis and Mark deconstruct the work of Johnmarshall Reeves focusing on how we can build autonomy supporting strategies for our students. Reeves' research point out that adopting an autonomy supporting style helps to build agentic learners. Agentic Learners can be framed as students who have learned how to learn and have developed appropriate habits of mind (e.g., Growth mindset) that support active engagement and autonomy in their learning relations and strategies. Why is this important? Well, Deci, Vallerand, Pelletier & Ryan (1991) reported that: Students in classrooms with autonomy-supportive teachers displayed more intrinsic motivation, perceived competence, and self-esteem than did students in classrooms with controlling teachers.
In Part 2, Mark shares the tool Frame. Frame uses VR technology to create online spaces that feel more three-dimensional, allowing participants to move through virtual spaces as if they are physically in a room together. In the world of Frame, a host can create an environment like an office, a lounge, or even an island, and populate that environment with artwork, documents, videos, or any other kind of materials needed for a lesson or other experience. Participants move around the space as avatars and can use voice or text chat to interact.
Check them out - https://learn.framevr.io/
In this episode, Dennis and Mark deconstruct the work of Johnmarshall Reeves focusing on how we can build autonomy supporting strategies for our students. Reeves' research point out that adopting an autonomy supporting style helps to build agentic learners. Agentic Learners can be framed as students who have learned how to learn and have developed appropriate habits of mind (e.g., Growth mindset) that support active engagement and autonomy in their learning relations and strategies. Why is this important? Well, Deci, Vallerand, Pelletier & Ryan (1991) reported that: Students in classrooms with autonomy-supportive teachers displayed more intrinsic motivation, perceived competence, and self-esteem than did students in classrooms with controlling teachers.
In Part 2, Mark shares the tool Frame. Frame uses VR technology to create online spaces that feel more three-dimensional, allowing participants to move through virtual spaces as if they are physically in a room together. In the world of Frame, a host can create an environment like an office, a lounge, or even an island, and populate that environment with artwork, documents, videos, or any other kind of materials needed for a lesson or other experience. Participants move around the space as avatars and can use voice or text chat to interact.
Check them out - https://learn.framevr.io/