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Today Paul and Moses talk about the visual vocabulary of Team Fortress 2, how Super Mario RPG is still the only one just for (me), and why we’re all so lucky to be alive in the time of Disco Elysium. Later, we’re joined by Dr. Mark Chen to discuss player agency in games, and the mechanisms that shape which types of experiences are even created in the first place. We also invent Fretcoin, the worry based cryptocurrency, and find out what our favorite Mystery Buddhist has been up to since their first game!
By Paul Berberich5
44 ratings
Today Paul and Moses talk about the visual vocabulary of Team Fortress 2, how Super Mario RPG is still the only one just for (me), and why we’re all so lucky to be alive in the time of Disco Elysium. Later, we’re joined by Dr. Mark Chen to discuss player agency in games, and the mechanisms that shape which types of experiences are even created in the first place. We also invent Fretcoin, the worry based cryptocurrency, and find out what our favorite Mystery Buddhist has been up to since their first game!