Jim and Nick talk about the ways video games tell stories and whether there is a better way of fitting narratives into open environments. We touch on the balance between handholding players and leaving players feeling lost and how much a narrative matters in a game.
Games discussed include the Witcher, the Metal Gear Solid series, Grand Theft Auto, Nioh, Dark Souls, AER: Memories of Old, Fahrenheit, Alien: Isolation, Destiny and Burnout.