Adam Argyle

5 WebGL Tools of 2025


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I don't have enough time to play with all these amazing webGL tools right now! Maybe you do‽

This post is a quick round up of webGL tools that I've come across this year. Maybe you'll have fun in one.

Hydra
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I'm already a sucker for Strudel, but Hydra is a sick way to take the code and drive a visual.

https://hydra.ojack.xyz

Efecto
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The rad Pablo Stanley has a wake of great tools behind them, and Efecto is no exception.

https://efecto.app

Shaders
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I recently got early access to this one, was on a waiting list for so long I forgot I registered. But, worth the wait, was able to make some rad stuff in a short amount of time.

https://shaders.com

Paper
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A Figma-like design tool but built for the web, with the web, rendering to DOM so WYSIWYG 100%. Mega bonus, it's got sweet drop in webGL effects.

Putting an animated webGL effects behind a beautiful artboard is so sick; the canvas feels alive and exciting.

https://paper.design

Unicorn Studio
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This one had me hooked for a bit too, I think it's the one I have the most projects in. Intuitive UI, great presets, and LOTS of ways to add interactivity.

https://www.unicorn.studio

Did I miss one?

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