Mastering The Game Podcast

51: Level Scaling In Video Games


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In this episode of the Mastering The Game podcast, host Jermaine Harris discusses his thoughts level scaling. He focuses on Gotham Knights, expressing dissatisfaction with the game’s enemy leveling system. He finds it less enjoyable to level up when enemies scale in strength along with the player, making progression feel stagnant. Despite this, Jermaine acknowledges that the crafting system in the game can help offset these challenges by allowing players to create stronger gear with elemental effects like fire, poison, and ice. He contrasts the game with the idea of a zone system similar to Pokémon, where areas have different levels of difficulty based on the player’s progression. While Jermaine feels this approach may not work well for an open-world game like Gotham Knights, he suggests that restricting access to certain areas until players reach a specific level could enhance the gameplay experience.

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Mastering The Game PodcastBy Jermaine Harris