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In video games, simplifying playability by making it clear who is being controlled and how to control them is perhaps the most important - and this is done often by making the names and controller icons move with the players - resulting in the viewers perceiving those otherwise separate entities as a group. Designing games isn't all fun and games after all. All this and more about the Principle of Common Fate in this episode, based on an excerpt from the Universal Principles of Design.
Please rate & review this podcast here: https://podcasts.apple.com/in/podcast/the-31-5-guy-podcast/id1528897344
You can find me at https://rounakbose.in
Links:
https://www.instagram.com/the31point5guy/
https://twitter.com/The31point5Guy
https://medium.com/the-31-5-guy
https://www.linkedin.com/in/rounakbose1997/
~
The 31.5 Guy
In video games, simplifying playability by making it clear who is being controlled and how to control them is perhaps the most important - and this is done often by making the names and controller icons move with the players - resulting in the viewers perceiving those otherwise separate entities as a group. Designing games isn't all fun and games after all. All this and more about the Principle of Common Fate in this episode, based on an excerpt from the Universal Principles of Design.
Please rate & review this podcast here: https://podcasts.apple.com/in/podcast/the-31-5-guy-podcast/id1528897344
You can find me at https://rounakbose.in
Links:
https://www.instagram.com/the31point5guy/
https://twitter.com/The31point5Guy
https://medium.com/the-31-5-guy
https://www.linkedin.com/in/rounakbose1997/
~
The 31.5 Guy