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The best worlds might be grown rather than made. We often talk about these two separate concepts that exist in tension in solid worldbuilding. There’s wonder, this feeling of getting wrapped up in the scale of a setting, the sense of the unknown just beyond your eye line. Then there’s immersion, the grounded sensation that the world is understandable and predictable. Both of these ideas play off one another to create a setting that excites your audience but doesn’t alienate them. What is the bridge between these two seemingly opposing ideas? Questions. This is how you cultivate a setting that grows into more than a core concept. Andrew Zimba joins the show to reveal some sound world building tips.
Key Takeaways
Explore Ardalencor
Links and Sundry
WorldCraft Club
5
1212 ratings
The best worlds might be grown rather than made. We often talk about these two separate concepts that exist in tension in solid worldbuilding. There’s wonder, this feeling of getting wrapped up in the scale of a setting, the sense of the unknown just beyond your eye line. Then there’s immersion, the grounded sensation that the world is understandable and predictable. Both of these ideas play off one another to create a setting that excites your audience but doesn’t alienate them. What is the bridge between these two seemingly opposing ideas? Questions. This is how you cultivate a setting that grows into more than a core concept. Andrew Zimba joins the show to reveal some sound world building tips.
Key Takeaways
Explore Ardalencor
Links and Sundry
WorldCraft Club