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This episode is all about physics in 5th edition Dungeons and Dragons (or lack thereof). We discuss rules like falling, jumping, and encumbrance and talk about whether it bothers us that they’re so ridiculous. We also talk about how to handle situations that are based on physics or real world parallels that you as a DM might have a tough time coming up with a ruling on. Lastly, we talk about how to handle the tricky situation when a player challenges your world or your ruling based on their understanding of real world physics/science.
Jargon Cheat Sheet
By Joe Crook and Kagan RiedelThis episode is all about physics in 5th edition Dungeons and Dragons (or lack thereof). We discuss rules like falling, jumping, and encumbrance and talk about whether it bothers us that they’re so ridiculous. We also talk about how to handle situations that are based on physics or real world parallels that you as a DM might have a tough time coming up with a ruling on. Lastly, we talk about how to handle the tricky situation when a player challenges your world or your ruling based on their understanding of real world physics/science.
Jargon Cheat Sheet