Metamuse

60 // Real materials with Dan LaCivita


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Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.

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Show notes
  • Dan LaCivita
  • Play @createwithplay
  • Karate Kid
  • UI pattern
  • Play’s Slider
  • Figma Mirror, Sketch Mirror
  • WYSIWYG
  • Spatial Interfaces
  • Play’s spatial UI
  • Honor the Material
  • Metamuse episode with David Hoang
  • Play’s UIButton, Apple’s UIButton
  • Textfield, UICollectionView
  • iOS Design System for Figma
  • Metamuse episode with Paulo Pereira
  • Higher Fidelity Prototype
  • Origami, Protopie
  • iOS 15 Modals & Haptics
  • Bezier Curves
  • Waterfall Methodologies
  • Principles of Product Development
  • Picker in Play
  • Ken Adam: The Art of Production Design
  • Early Ideation
  • Play’s Launch article on Medium
  • User Testing
  • No-Code, Low-Code
  • Variables in Play
  • Glide, Adalo
  • HyperCard
  • Gradual Enhancement
  • Low Floor, High Ceiling
  • SwiftUI Charts
  • ...more
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    MetamuseBy Adam Wiggins, Mark McGranaghan

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