CISO Tradecraft®

#65 - Shall We Play A Game?


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Gamification is a superpower that CISOs can use to change the culture of an organization.  On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO. 

What’s in a Game?

  • Objective
  • Rules
  • Challenge/Competition
  • Randomness or unpredictability
  • Designed for fun and sometimes learning
  • What Makes a Game Fun?

    • Challenge requires reasonable level of difficulty
  • Fantasy compelling setting for game action; temporary suspension of reality
  • Curiosity random events so that play is not completely deterministic
  • Control learners are confronted with choices
  • What’s in a Learning Game?

    • Active participation
  • Immediate feedback
  • Dynamic interaction
  • Competition
  • Novelty
  • Goal direction
  • 5 Gamification Concepts

    1. Leaderboards
  • Badges & Achievements
  • Levels & Progression
  • Unlockables
  • Virtual Economy
  • 4 Player Types

    1. Killers are players motivated by leader boards and ranks.  These players focus on winning and peer to peer competition. Their focus is on acting on other players.
  • Achievers are players motivated by achievements and points.  These players focus on achieving present goals quickly and completely.  Their focus is on acting on the world.  
  • Socializers are players motivated by friends lists, chat, and news feeds.  These players focus on socializing and developing a network of friends. Their focus is on interacting with players
  • Explorers are players motivated by hidden content and levels.  These players focus on exploring and discovering the unknown.  Their focus is on interacting with the world.
  • References:

    https://www.chaostheorygames.com/blog/serious-games-guide-everything-you-need-to-know-in-2021 

    https://www.chaostheorygames.com/blog/what-is-gamification-2020-definition

    https://directivecommunication.net/the-ultimate-guide-to-work-gamification/

    https://yukaichou.com/gamificationnews/4-dominant-applications-of-gamification/

    https://medium.com/@chow0531/actionable-gamification-fbe27f6cb2d6

    https://www.capgemini.com/2020/06/gamification/

    https://insights.lytho.com/translation-fails-advertising

    http://timboileau.wordpress.com 

    https://www.amazon.com/dp/1451611064/?coliid=I2J1XHCOBD5476&colid=2CQEH5MGKB5YX&psc=1&ref_=lv_ov_lig_dp_it 

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